Bruno, Half-Elf Paladin

 

Bruno
Half-Elf
Paladin
Experience: 80,560

Next Level: 85,000
Level: 10 (10d10)
Hit Points: 104
Alignment: Lawful Good
AC: 18 - 5(armor) - 2(shield) = 11
Initiative: 2
Speed: 30
Language: Common, Elf, Goblin
Weapons:

Iron Rod 1d6
Armor:

Chain Mail
Heavy Wooden Shield
Strength 17/+3/+5 Athletics 3 Money:

GP - 150
EP - 100
PP - 50
SP - 200
CP - 100
Dexterity 14/+2/+4 Acrobatics 6
Sleight of Hand 2
Stealth 2
Constitution 18/+4/+6  
Intelligence 18/+1/+2 Arcana 0
History 0 
Investigation 0
Nature 0
Religion 4
Gems:

Gold necklace (10gp)







Wisdom

13/+1/+7

 
Animal Handling 5
Insight 5
Medicine 5
Perception 1
Survival 1
Charisma

15/+2/+8

Deception 2
Intimidation 2
Performance 6
Persuasion 2
Spells:

1st - 4
2nd - 3 
3rd - 2
    Backpack:

- Blanket
- Tinderbox
- 10 day rations
- Waterskin
- Musical pipes
- Flute
- oil flask
- prayer book
- spell book


Belt Pouches:

Whetstone
Coin Pouch
Gem Pouch
Small gold dragon statue
Holy Symbol
- Immune to magical sleep, advantage -vs- charmed spells
- within 60' treat dim light as bright, darkness as dim light

Entertainer:
your performances tend to make people like you and you can always find somewhere to perform

Paladin:
- detect undead, celestial, fiend, consecrated place or desecrated place within 60'
- can heal up to 50 hp per day by touch
- cure poison or disease by touch by sacrificing 5hp
- Dueling: +2 dmg when using single handed weapon
- Immune to disease
 - 2 attacks per turn
- Self & allies immune vs frightened within 10'
- Self & allies +2 CHA within 10'
    1st Level

Create water (2 gallons per level)
Cure light wounds (1d8 +5)
Endure elements
Read magic
2nd Level

Zone of Truth
Bull's strength (+4 STR 10 minutes)
Remove Paralysis
3rd Level

Cure moderate wounds (2d8 +5)
Dispel magic
   
FOLLOWERS:
Douglass Wilson, Human Fighter
Sean, Human Paladin